AI Insights · Timothy · April 2022
Top 5 3D Anime Games on Android in Argentina, Q1 2022
In Q1 2022, the top 5 3D Anime Games on Android in Argentina saw varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q1 2022, the top 5 3D Anime Games on Android in Argentina experienced diverse performance metrics. Here’s a closer look at their weekly downloads, revenue, and active user trends.
Genshin Impact: Natlan Launch saw a peak in weekly downloads at 13.7K in the first week of January, followed by a decline, stabilizing around 5.5K by the end of March. The game’s weekly revenue peaked at $7.4K in the first week of January, with fluctuations, and ended March at approximately $4.4K. Weekly active users started at 41K, peaked at 44.6K in late January, and then gradually decreased to about 32.8K by the end of the quarter.
Saint Seiya Awakening: KOTZ maintained steady weekly downloads, peaking at 425 in mid-January. Its weekly revenue fluctuated, peaking at $3.7K in late February and ending March at around $3.1K. Weekly active users remained relatively stable, starting at 29.4K and ending the quarter at 23.8K.
Captain Tsubasa: Dream Team had weekly downloads peaking at 1.03K in late February, with a steady trend around 850 by the end of March. The game's weekly revenue fluctuated, peaking at $3.5K in early January and ending March at approximately $1.9K. Weekly active users saw a slight rise in February, peaking at 4.7K, and ending March at around 4K.
Honkai Impact 3rd experienced a peak in weekly downloads at 4K in mid-January, before stabilizing around 1K by the end of March. Weekly revenue peaked at $2.6K in late February, with fluctuations, and ended March at approximately $283. Weekly active users started at 10.5K, peaked at 15.6K in mid-January, and then decreased to about 9.6K by the end of the quarter.
The Seven Deadly Sins saw a peak in weekly downloads at 4.6K in early January, followed by a decline, stabilizing around 1.5K by the end of March. The game’s weekly revenue peaked at $1.6K in early January, with fluctuations, and ended March at approximately $505. Weekly active users started at 12.2K, peaked at 14.8K in early January, and then gradually decreased to about 11.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.